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Less a classic "Star Trek" adventure than a "Star Trek"-flavored  action flick, shot in the frenzied, handheld, cut-cut-cut style that’s  become Hollywood’s norm, director J.J. Abrams’ latest could have been  titled "The Bourne Federation."
The  plot pits the Enterprise crew against an intergalactic terrorist named  John Harrison (Benedict Cumberbatch, giving his honeyed baritone a  workout), who’s waging war on the Federation for mysterious personal  reasons. There’s a joke, an argument, a chase, a spaceship battle, or a  brutal close-quarters firefight every five minutes, but all the action  is intimately tied to character. The major players, particularly Chris  Pine’s James T. Kirk and Zachary Quinto’s Mr. Spock, are as finely  shaded as the incarnations played by William Shatner and Leonard Nimoy.  This new voyage of the starship Enterprise  is brash, confident, and often brutally violent, and features the most  lived-in production design I’ve seen in a Hollywood sci-fi blockbuster  since "Minority Report."  
Why,  then, is the film ultimately disappointing? I suspect it’s the pop  culture echo chamber effect: Abrams and his screenwriters (Robert Orci,  Alex Kurtzman and Damon Lindelof) are so obsessed with acknowledging and  then futzing around with what we already know about Kirk, Spock, McCoy,  Uhura, Scotty and company that the movie doesn’t breathe. "Star Trek Into Darkness"  is peppered with nods to past films and episodes: Kirk’s impetuous  decision-making and horndog sexual proclivities; Spock’s denial of his  half-humanness; Dr. McCoy’s cranky witticisms; Scotty’s protestations of  what he and the ship “canna” do; references to tribbles and neutral  zones and the Harry Mudd incident. The central plotline refers to one of  Trek’s  most celebrated storylines — a callback that alternately seems to honor  the original, then turn it on its head, then honor it again. The final  act includes an homage to one of the most famous scenes in the entire Trek canon — but this, too, is an inversion, or appears to be, until the script springs another whiplash reversal.
The story starts with a "Raiders of the Lost Ark"-like  action sequence: Kirk, Spock and the gang are embroiled in a secret mission on a red  jungle planet filled with superstitious tribespeople whose lives are  threatened by a volcanic eruption. The correct thing to do is leave Mr. Spock  behind, because going back to rescue him would violate the Federation’s  Prime Directive against messing with the natural development of  primitive cultures. It’s in this opening sequence, for better or worse,  that the movie establishes a vexing narrative pattern: The characters  have urgently necessary arguments about the morally, ethically, and  procedurally correct thing to do in a crisis, then one character  (usually Kirk) makes a unilateral, straight-from-the-gut decision that  worsens everything; and yet somehow at the end he’s rewarded, or at  least not seriously punished. 
We’re  given to understand that it’s always a good thing to prize personal  friendship and loyalty above the concerns of one’s crew, ship,  federation or species. Sometimes the reward is quite deliberate — as  in the end scene, which finds Kirk being celebrated as a hero after  making what looked to me like a series of catastrophic rookie mistakes  that ended dozens of lives. Other times it’s as if the cosmos itself is  rewarding or at least protecting Kirk, as when he loses command of the  Enterprise for his behavior on the primitive planet, then gets it back  thanks to another sudden plot twist. A good alternate title for this  movie would be the name of one of Steven Soderbergh’s great books about  filmmaking: "Getting Away With It: Or, the Further Adventures of the Luckiest Bastard You Ever Saw."  The Federation itself seems to have plenty in common with Kirk: Both  the opening mission and a subsequent intergalactic act of aggression are  presented as having grave consequences if they fail, then the film just  sort of writes them off with a shrug, as if to say, “Well, that’s all  in the past, and as long as it doesn’t happen again, no harm, no foul.”  (Has anyone in the Federation actually honored the Prime Directive?)
Yes,  the film’s stumblebum plotting comes from a desire to give the audience  what it wants: Kirk in command, flying by the seat of his tight pants;  Spock learning it’s OK to acknowledge and act on his emotions, and that there’s more to life than following rules;  etc. But surely there were more elegant ways to get us there! Abrams  makes the 23rd  century look like a place of actions and consequences, in which humans  and other creatures might actually live, think and feel, in a world in  which a fall of more than ten feet could break a leg, lava can melt  flesh, and people who are dead stay dead. But he also tells stories in  which various practices, rules and laws, including Starfleet tactical procedures, the Prime Directive, and gravity, have no narrative weight. Too much of "Star Trek Into Darkness" has what I call a “playground storytelling” sensibility: “Lie down, you’re dead. Never mind, you’re alive again — now fight!”  This narrative flailing-about isn’t merely amateurish, it’s at odds  with the gritty production design and pseudo-documentary camerawork and  references to 9/11 and the War on Terror. It takes a great artist to be  both serious and silly. Abrams, for all his enthusiasm, ain’t  it. 
For all its sloppiness and blind spots and fanboy pirouettes, though, "Star Trek Into Darkness" is still an involving film with more heart than most summer blockbusters. Abrams’ roots in TV (Felicity, Alias, Lost)  seem to have made him attentive to the dynamics of groups, and to the  repeated phrases and gestures that bond viewers to characters. Pine’s  beefy frat-boy Kirk is appealing, especially when he’s being called on  the carpet; Pine has several strong scenes opposite Cumberbatch’s  Harrison and Bruce Greenwood’s mentor-father figure, Capt. Pike, in  which Pine is overmatched as both character and actor but uses the  imbalance to enhance the scene. Sometimes you see terror in Kirk’s eyes  as he blusters; his vulnerability makes you root for him even though his  “I gotta be me!” philosophy destroys careers and ends lives. 
Quinto’s Spock is equal to, but different than, Leonard Nimoy’s incarnation, and it’s a relief to see that Abrams has made the destruction of Vulcan in the first film a key component of the character’s psychology. As Spock explains to communications officer Uhura (Zoe Saldana), his main squeeze, it’s not that he can’t feel any emotion, it’s that he’s decided he’s better off not feeling it: this Spock is a Holocaust survivor who has adopted numbness as a survival strategy. Uhura, Simon Pegg’s Scotty, John Cho’s Sulu, Anton Yelchin’s Chekov, and Karl Urban’s “Bones” McCoy have their moments, too; they behave like plausibly real people even when the script is asking them to do and say things that common sense tells us is horse manure, and their presences lend the film a dignity it doesn’t earn.
* Edited 6/22/18 to remove a reference to a "forthcoming" detailed blog post on the film that the reviewer ended up not writing.
Matt Zoller Seitz is the Editor at Large of RogerEbert.com, TV critic for New York Magazine and Vulture.com, and a finalist for the Pulitzer Prize in criticism.
 
 
 
 
 
 
 
129 minutes
Chris Pine as James T. Kirk
Benedict Cumberbatch as John Harrison
Zachary Quinto as Spock
Simon Pegg as Scotty
Zoe Saldana as Nyota Uhura